Skip to main content

Preparing some plugins for upcoming server

Since i still having a free server from mine friends who in Taiwan keep supporting me for server hosting. For long time busy, and he hope i would still operate and having a survival server so i coming to build up a survival server that not like before only enhance survival gameplay instead of new gameplay and make player doesn't even know how to play.

Here come with some idea before i preparing:
  • Custom Building Structure ( Make player easier for some basic works )
  • Custom PvP & PvE Mechanic ( Make item flexible with skill system and update-able, also work with entity )
  • Socialize Gamplay ( Guilds & Friends & Party & Mail System )
  • Daily Gameplay ( Questing, Events ) 
  • Any suggestion would be appreciated ( welcome to inbox me :] )
Some images about mine developments in these 2 days.

Mine Structure API
Skill API work with Items system & Status system
And here is the video about the Custom Building Structure Part.



As past experience of starting up & operating a server, what player want is custom feature & addon to existing gameplay and not customize and change the original gameplay. I feel so sorry about the players who hope i can create a good server for them due to my inexperience to operating server.

Thanks for watching about this and here i also have share about the API.
  •  FightAPI - API for handling fighting event original created by Oskang09.
    You can change the line "Invoker.invokeEvent()" to your own handling code with the name there already remind about firing what type event like "playerDamagePlayerEntityEvent()".

Popular posts from this blog

Local Development | LAN [ Local Area Network ]

Before an application, website, backend server, frontend app or any application required to integrate with another platform, how you work with your friends? Put all in one computer for testing?  Upload to a free hosting for testing like Heroku ? If your team able to work in same place, i would suggest hosted own local network for testing at least faster then using other free platform like Heroku. As of improvement of technology, nowadays network interface card ( NIC ) would have a feature about HostedNetwork. You can host your local area network ( LAN ) for your friends and they can access your works and testing at their own computer and fix would faster the development. In Windows You can use command prompt and type "netsh wlan show drivers" and check is "Hosted network supported : ". If supported you can create your local area network by using command "netsh wlan set hostednetwork mode= allow ssid= YourAP key= YourPW ". YourAP  = Acc...

Backend Developer & Development [ Part 1 ]

Backend developer is a develop who maintain the work users /  clients can't see such as processing transaction, data structure, data transfer. These works would contains in a API server and API server contains many endpoint that can call by anyone but only success when fulfill endpoint requirements so it is secured. API Server also know as REST API ( Representational State Transfer ). It's processing like client request to server & after server process return response to client. API Server is develop by backend developer and this api server can be many type and different language, different framework such as Ruby on Rails ( RoR ) using Ruby Python PHP ( Laravel & Yii2 ) Java ( Spring ) C# ( ASP.NET & NancyFX ) Node.JS ( ExpressJS, SailsJS, HapiJS, NestJS, FeatherJS ) Different framework have their own advantages and can be used on different projects based on their features and usage. In the development not only choosing frameworks also need to ch...

Async / Await vs Promises

## Node.JS In node.js, asynchronous operation able to done by two ways. They are async/await codeblock or promises. What different between them? ### Promises In promises, some of them call it `callback hell` because of the syntax keep repeating callback like and until the end of the async operation. Here come with an example. ```js samplePromise: () => { var promise = new Promise((resolve, reject) => { try { // async codeblock resolve(result); } catch (e) { reject(e); } }); promise.then( (result) => { // result is returning and async operation run complete. }, (rejected) => { // rejected something wrong when running async operation } ).catch( (error) => { // unhandled error occurs when running async opeartion } ); } ``` With this example, you able see that promise code block is quite long when running an async operation, try to think what if more complex async operation required to run, like you need to get data fr...