Skip to main content

Preparing some plugins for upcoming server

Since i still having a free server from mine friends who in Taiwan keep supporting me for server hosting. For long time busy, and he hope i would still operate and having a survival server so i coming to build up a survival server that not like before only enhance survival gameplay instead of new gameplay and make player doesn't even know how to play.

Here come with some idea before i preparing:
  • Custom Building Structure ( Make player easier for some basic works )
  • Custom PvP & PvE Mechanic ( Make item flexible with skill system and update-able, also work with entity )
  • Socialize Gamplay ( Guilds & Friends & Party & Mail System )
  • Daily Gameplay ( Questing, Events ) 
  • Any suggestion would be appreciated ( welcome to inbox me :] )
Some images about mine developments in these 2 days.

Mine Structure API
Skill API work with Items system & Status system
And here is the video about the Custom Building Structure Part.



As past experience of starting up & operating a server, what player want is custom feature & addon to existing gameplay and not customize and change the original gameplay. I feel so sorry about the players who hope i can create a good server for them due to my inexperience to operating server.

Thanks for watching about this and here i also have share about the API.
  •  FightAPI - API for handling fighting event original created by Oskang09.
    You can change the line "Invoker.invokeEvent()" to your own handling code with the name there already remind about firing what type event like "playerDamagePlayerEntityEvent()".

Popular posts from this blog

Coming back to MinecraftAPI

A long time for stop developing minecraft plugins due to busy about university and side works. Coming back from a long learning journey, i decide to recode my personal minecraft api for upcoming new server. Found that the code now i can build it with more structural design pattern. Such as MinecraftAPI interface class for runtime reloadable content. package me.oska.core.abs; public interface MinecraftAPI { void register(); void unregister(); void intialise(); void teardown(); } Also i have updated my reader utility code for reading jar class with functional interface make it more flexible. package me.oska.core.util; import me.oska.core.OskaCore; import me.oska.core.lambda.VoidAction; import org.apache.commons.io.FilenameUtils; import java.io.File; import java.net.URL; import java.net.URLClassLoader; import java.util.Enumeration; import java.util.jar.JarEntry; import java.util.jar.JarFile; public class ReaderUtil { public static void readJAR(File fold...

Global Game Jam @ 2019 January 25 - 27 with Friends

A 3 day 2 night game development event, Global game jam and held at KDU Glenmarie. With a team of 3 people, we haven't done our game until the end but we learned much on the development. Such as modeling, coding, designing, editing using software like photoshop, magicavoxel, unity. Due to inexperienced we doesn't allocate work properly and lastly only done modeling & some mechanic part like health, damage, team check. But still many mechanic haven't done like taming, spawning and more. Sadly doesn't meet our expectation but really enjoy when developing in this event, KDU's student also very friendly to we. Thanks for the all participate for sharing in this event. Event & Game Information This global game jam event title is about "What is home means to you". So we have come with idea bring characters ( player ) back to home, or with defensive feature also dialog chat. Lastly we decide with Realtime-Strategy Defensive Game ( RTS Defensive ) abo...